
I would still allow non-offensive cantrips, as I like to reward creative uses of spells. If I were the DM in this situation, I would restrict it to only cantrips with a casting time of 1 action, and disallow things like the examples you provided. In the case of mending, it should go into effect immediately, although the benefits of casting mending in the middle of combat are few, unless you have an Artificer ally with an Eldritch Cannon, Steel Defender, or Homunculus Servant in need of repair. The weapon also becomes magical, if it isn't already. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. Obviously, the intent was for you to cast an attack cantrip, such as booming blade or fire bolt, but this ability has been worded poorly, and allows for any cantrip to be cast, including ones that normally have a casting time of "1 bonus action" or "1 minute". The wood of a club or quarterstaff you are holding is imbued with nature's power. It simply states that "you can cast one of your cantrips".

For the duration, you can use your spellcasting ability modifier instead of Strength for the attack and damage rolls of melee attacks. Notably, the Bladesinger's Extra Attack feature lacks any language that restricts what type of cantrip you can cast. How Does Shillelagh 5E Work Components: Verbal, Somatic, Material (mistletoe, a shamrock leaf, and a club or quarterstaff) The wood of a club or quarterstaff you are holding is imbued with nature’s power. (A quarterstaff gains this enhancement for. It effectively limits your options to mostly just offensive cantrips. Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. You can see that it specifies what type of cantrip you can cast, with the limitations of needing to have a normal casting time of 1 action, and also only targeting the creature that provoked the opportunity attack. The spell must have a casting time of 1 action and must target only that creature. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The other obvious thing to point out is that a. It is a better choice than primal savagery at the lowest levels and not far behind past level 5, depending on ability score. With that said, considering that most play in 5e is low level, this cantrip still has plenty of use-case. Just a massive stream of consciousness but I think its interesting.Compare that phrasing to the third benefit of the War Caster feat (PHB, p. Shillelagh is better than it has ever been with cantrip versatility.
#SHILLELAGH 5E FREE#
Spellcasting components - Maybe you need a free hand to cast the spell? Maybe you need a weapon worth a certain amount of gold? Maybe the weapon is "consumed" after the spell ends? Maybe you could throw the cantrip onto tools or adventuring gear such as whetstones? I am wary of this point, as it could tread certain class features such as Planar Warrior. Weapon restrictions - Much like how Shillelagh is restricted to quarterstaffs and clubs, new cantrips could be restricted to daggers, slings, slashing weapons, ranged weapons, loading weapons etc.ĭamage - Shillelagh is magical bludgeoning, so there is room for magical slashing and magical piercing (and more!).

There could be the following tweaks to make unique cantrips:Ĭlass restrictions - Much like how Shillelagh is restricted to Druids, new cantrips could be restricted to other classes such as wizards or sorcerers. Much like how the Elemental Evil Player's Companion introduced a bunch of elemental-based cantrips, I would like to see a future supplement that does something similar but for cantrips that alter weapons. Shillelagh is very much a one-of-a-kind cantrip (Booming Blade and Green-Flame Blade are close.ish) and I think there could be some interesting ideas that could be introduced. There are plenty of cantrips in DnD 5e, and there can be some slight overlap in utility and damage between certain cantrips (Produce Flame/Firebolt and Prestidigitation/Thaumaturgy come to mind). Shillelagh is a cantrip exclusive to Druids (or those that can get some form of access to Druid spellcasting like Nature Clerics or Druidic Warrior Rangers) that takes a bonus action to convert a club or quarterstaff into a wisdom-based weapon that deals magical bludgeoning damage that lasts for a minute.
